Back to BUZZness

To be fair, I did not work on the game for a while, and since the last time I wrote about in here I had made A LOT of changes, I implemented ECS instead of using a more OO approach and basically rewrote the entire thing. I was trying to make the gameplay more exciting so I was pretty invested on writing code for the bee behavior (I shoud give you some background here but the game was kinda an POC and nothing really worked, you can read the other post about it )...

December 29, 2025

Search Is Dead

At this point I expect you to realize that search is dead, no it wasn’t because of LLM’s, those just made it clearer sooner, and as much as I have the incorporation of AI on every single thing on earth it was not AI faults, at least not in the beginning. I started using computers from a very young age, at least in my community, like 7 or 8 years old....

November 26, 2025

Back to Arch

I don’t remember exactly when I started to using linux, probably I had my frist real contact in 2014 trying ubuntu, debian and kali. It was years latter, in college, that I tried to run daily. I was so comfortable in windows so I didn’t really saw an reason to change. Debian was my first daily option, I was in a class about embedded systems programming and we need to use a gcc cross compiler, some programs to create linux images, copy code to development boards memory and stuff....

August 26, 2025

Devlog Buzz

Back in my journey of trying to learn zig on one of those days when I couldn’t get myself to sleep I thought, why not make a game using zig? Yes, the question is always “why?” and the answer is always “why not?” So another one of my phases began, I started looking into some lib or anything that I cloud make an 2d game, I was thinking in using SDL as I already use it in the past with C++, but I remembered raylib and found out about raylib-zig and was an sign for me to start....

July 21, 2025

Building a JSON Parser in Rust

Introduction I recently took on a challenge to build my own JSON parser in Rust. This project was a fantastic opportunity to dive deep into parsing techniques, which are crucial for everything from simple data formats to building compilers. You can find the full details of the challenge here and the source code in my GitHub repository. The Challenge The challenge was structured to incrementally build a JSON parser, starting with simple JSON objects and progressively handling more complex structures....

June 18, 2024

Building my own wc Tool in Rust

I found myself not really excited to code anything and that was really bothering me. I was always excited to code something, learning something new and not being able to enjoy it or have the motivation to do it was really driving me crazy. I don’t really know what was the cause but I can’t do anytthing, I felt like I was justing being lazy, tried to read a book, or take a time for myself but nothing really helped....

June 18, 2024

My First Zig API

There’s this event, which is conceived by Zanfranceschi. Essentially, Zan gave us a specification that we followed to implement an API. For this first quarter edition of 2024, we have a kind of “Bank” where some pre-registered clients check their statements and make transactions. If you want to read more details, I invite you to take a look at the repository of the event, where you can find the specifications along with the rest of the participation instructions and related information....

June 5, 2024